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Category Archives: iPhone Gaming

Game development on iPhone

API v0.8 Changes to Coloring Sprites

Luke Hatcher’s excellent write-up on coloring sprites is a bit out of date for the latest version (v0.8.0) of Cocos2D. Some very minor changes are necessary to get the example to work. Originally, the tutorial sets both the position and color with the following two lines, or: [redSprite setPosition:cpv(200, 160)]; [redSprite setRGB:255 :0 :0]; We […]

Cocos2D

Not that I have ever developed anything other than most cursory of games, but development of a fantasy RPG has been a childhood dream.  Of course, what isn’t?  More to point, a game allows me to be both technical and creative simultaneously and be something I can develop entirely for myself and be content. But […]